Knowledge as resource -> Does the player keep his map? Knowledge as skill? Waterpumping as skill?
Enemies that entangle instead of doing damage.
Is death too hard? too soft? what stays?
Water in the centre of money? buy additional water for money? of for water pumping?
what is the technological setting?
whatr about the „feelings“ for the character after death?
Glas as resource for holding water?
Dead bodies of teammates have to be carried to the next water deposit (or the caravan)?
Dead Caravans release a short amount of water for the next adventurer? (maybe corpses AND wrecks with different resources?)
Welcome …... to our open development blog. As we go along and develop games that matter, we love to share what we do and hope to hear your opinions about it. Feel free to browse the blog chronologically or by following specific projects by clicking their images below.
- Our game TRISTOY just released on STEAM!!!! Get it now! Please RT store.steampowered.com/app/303260/ #gamedev #unity3d #b3d http://t.co/tWWTLzXIxO 2 years ago
- via @FabianSchempp: Tristoy ist jetzt auf Steam erhältlich. Ich freue mich. #Tristoy #Uniworlds http://t.co/bxLlOtN1w9 2 years ago
- via @_Manuel_S_: What the night before your game release looks like: #TRISTOY #gamedev #unity3d #uniworlds http://t.co/WD8Q7PYgyz 2 years ago
Play latest Prototypes: