We like to have serveral enemy behaviours:
- There should be enemies, that only do damage once (on trigger enter)
- There should also be enemies that do damage over time (stay in trigger)
- because both require different tactics
- The visual „horde“ feeling of piled enemies on the player is definitely cool!
Still to add to the prototype:
- show more info i.e. how many graves were collected, the current speed, the max water and current water, etc. -> create basic interface
- Displaying character names would be cool
- ther is a problem that the players spread to much across the terrain and start playing for their own. This should be eased by showing the tracks of others, so you can follow them.
- bugs still have to be fixed, but multiplayer is already fun 😀