Bringing it all together

Now we had quite alot of chat about how to fit it all together neatly, and we’re quite happy with the result. We’ll participate in a local contest in germany, so by the end of january, there should be either a first gameplay video or a playable demo!


  • Caravan is a sandbox game (quite literally)
  • Technically spoken it is a „trigger environment“
  • There are runestones, that can be attached to players, objects or creatures.
  • The player can use water to activate their abilities.
  • The player may have to examine things very closely from all sides to find possible solutions.
  • Runestones can be found (which act as skill enhancer)
  • dying will release a little amount of water, that let’s plants grow to create a resting area for others.
  • sandspirits walk in desert regions and avoid water and oasies
  • These principles is 100% based on exploration/discovery
  • Players are the electricity that makes the desert machine run.
  • all runes have a minimum requirement of water to activate them (stronger runes can be activated later)

the rune system

  • you always see all runes on objects
  • activating a rune-stone will cost water. players invest water while holding the button over time. Investing water will fill the mouse cursor circle, showing mininum and maximum water consumption
  • player know all runes, but can’t activate the due to a minimun water requirement of a rune (find out how much water is needed or display via interface)
  • Big spirits will have a combination of runes that have to be activated one after another. I.e. make a rune to make him fall so that you can see the runes on the sole of his foot.
  • runes stones you carry influence the effectiveness of the matching ones. (can be of different quality and/or material)
  • There are three runes with their inverted counterpart:
    • grow / shrink
    • move / freeze
    • reveal / hide
  • graves may have runestones or maps in them.
Dieser Beitrag wurde unter Caravan, Gamedesign veröffentlicht. Setze ein Lesezeichen auf den Permalink.

Kommentar verfassen

Trage deine Daten unten ein oder klicke ein Icon um dich einzuloggen:

Du kommentierst mit Deinem Abmelden /  Ändern )

Google+ Foto

Du kommentierst mit Deinem Google+-Konto. Abmelden /  Ändern )


Du kommentierst mit Deinem Twitter-Konto. Abmelden /  Ändern )


Du kommentierst mit Deinem Facebook-Konto. Abmelden /  Ändern )


Verbinde mit %s