Today i added oasis to the proxy and started the skymap for the big project.
What looks like some kind of clouds is a representation of the game-map, seen in the debug window on the left. The map-thumbnail is automatically generated when loading a map from our editor. Next step is to show only the explored regions of the map (the upper debugging screen shows the explored parts in red), which can be archieved by using a shader and passing the Exploration Map to its alpha value.
Welcome …... to our open development blog. As we go along and develop games that matter, we love to share what we do and hope to hear your opinions about it. Feel free to browse the blog chronologically or by following specific projects by clicking their images below.
- Our game TRISTOY just released on STEAM!!!! Get it now! Please RT store.steampowered.com/app/303260/ #gamedev #unity3d #b3d http://t.co/tWWTLzXIxO 2 years ago
- via @FabianSchempp: Tristoy ist jetzt auf Steam erhältlich. Ich freue mich. #Tristoy #Uniworlds http://t.co/bxLlOtN1w9 2 years ago
- via @_Manuel_S_: What the night before your game release looks like: #TRISTOY #gamedev #unity3d #uniworlds http://t.co/WD8Q7PYgyz 2 years ago
Play latest Prototypes: