We finally worked out the style of caravan and are very happy with the result. As you can see, we no longer use lights but shadeless painted textures or more often only color + prebaked ambient occlusion. We are still heavy on polygons at the moment so we will continue to look into occlusion culling to get a decent framerate. Stay tuned for the first gameplay video.
Welcome …... to our open development blog. As we go along and develop games that matter, we love to share what we do and hope to hear your opinions about it. Feel free to browse the blog chronologically or by following specific projects by clicking their images below.
- Our game TRISTOY just released on STEAM!!!! Get it now! Please RT store.steampowered.com/app/303260/ #gamedev #unity3d #b3d http://t.co/tWWTLzXIxO 3 years ago
- via @FabianSchempp: Tristoy ist jetzt auf Steam erhältlich. Ich freue mich. #Tristoy #Uniworlds http://t.co/bxLlOtN1w9 3 years ago
- via @_Manuel_S_: What the night before your game release looks like: #TRISTOY #gamedev #unity3d #uniworlds http://t.co/WD8Q7PYgyz 3 years ago
Play latest Prototypes: