The Node Based strategy game is a game, that is build like a node tree. Basically you create an assembly line with an output factory at the end that outputs whatever you plugged together and lets that attack the enemy. The game works without direct unit control, like Dota or Missile Command from Warcraft III. The possible nodes make the system very interesting, since you could use an amplifier node, to amplify whatever you plugged into it first, you could use node disruptors, to slow enemy lines, you can create small networks, that work independent from one another to minimize blackout risks, or you can build long distance networks to cover as much terrain as you can to use the „multiply-with-owned-terrain-node“. Basically, everything could be a node in that tree. To make that abstract concept more accessible, buildings and assembly lines are formed to get a better overview what comes out where and how they are interrelated. (like a visual tech-tree)
idea: Isn’t it a tower defense with units you can build?
- the game could be any setting, from space to medieval to abstract, it doesn’t matter for the game
- there could be fixed ressource points or not, which would alter the gameplay to a more expansive one.
- there could be co-op multiplayer. (Imagine linking your network into another and combining things ….)