We’re currently working on new levels as well as on polishing older bits, like the map. We finally implemented it with icons, so now it’s really useful. With the map, players can even solve the most complex labyrinths and will be able to see where the gates are, how many stones they have to collect to enter that level, where is the next oasis, etc. – quite useful stuff.
Welcome …... to our open development blog. As we go along and develop games that matter, we love to share what we do and hope to hear your opinions about it. Feel free to browse the blog chronologically or by following specific projects by clicking their images below.
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Play latest Prototypes: