Welcome …... to our open development blog. As we go along and develop games that matter, we love to share what we do and hope to hear your opinions about it. Feel free to browse the blog chronologically or by following specific projects by clicking their images below.
- Our game TRISTOY just released on STEAM!!!! Get it now! Please RT store.steampowered.com/app/303260/ #gamedev #unity3d #b3d http://t.co/tWWTLzXIxO 3 years ago
- via @FabianSchempp: Tristoy ist jetzt auf Steam erhältlich. Ich freue mich. #Tristoy #Uniworlds http://t.co/bxLlOtN1w9 3 years ago
- via @_Manuel_S_: What the night before your game release looks like: #TRISTOY #gamedev #unity3d #uniworlds http://t.co/WD8Q7PYgyz 3 years ago
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Archiv der Kategorie: art
the next step is baking the vertex colors. Normally, we would go for a map baking process, but since the model is way too large and has enough vertices, we can save performance by baking the light into the vertex … Weiterlesen
it’s now finished. Now comes the unwrapping and the animation/rigging
WIP of our endboss, stay tuned!
Endgame: The coloss will try to hit you with his club. If you seek cover, your cover can take a hit and will break on the second hit. Using this, you can crumble a rock wall, which reveals a flying … Weiterlesen
Here are some concepts and renderings of the statues in caravan. These monuments act as leveling and teleporting system. Worshipping the pilgrim teleports you to the queen (one queen in the middle of the map), worshipping the architect can rebuild … Weiterlesen